Hi all - I’m fresh new in the community.
I’m trying to follow this tutorial (https://www.youtube.com/watch?v=yPS6W6kA0VI) to import Megascan assets in Blender and output them in Eeve.
I do this routinely in Maya and I see also in Blender it should be a 1 click import but I’m having some weird (for me) shading issues which I can’t decipher.
Dark areas (probably badly computed shadows?) which disappear by rotating the object.
I attach a screenshot of a “Concrete Slab 2x2” material tested on a simple cube.
Any help is massively appreciated