Megascan bridge texture issue

Hi all - I’m fresh new in the community.
I’m trying to follow this tutorial ( to import Megascan assets in Blender and output them in Eeve.

I do this routinely in Maya and I see also in Blender it should be a 1 click import but I’m having some weird (for me) shading issues which I can’t decipher.

Dark areas (probably badly computed shadows?) which disappear by rotating the object.
I attach a screenshot of a “Concrete Slab 2x2” material tested on a simple cube.

Any help is massively appreciated :smiley:

You have your normal map plugged to Alpha. It should go to the normal socket.

thanks for this! completely missed that! I think Quixel will have to update the Bridge as it seems to happen for every import