I cant do any custom lines or ridges in SharpConstruct, I think my computer is too slow, so I just used some of the base alpha maps and just dabbed on veins and cracks in it’s skin.
I was afraid, at 250,000 faces in ShapConstruct, I would not be able to import it back to Blender, so I renedered a Tangent Space Normal Map in MeLODy, and UVmapped it to a 5000 face head (heavily modified Makehuman head).
It is supposed to be some kind of warbreed mutant.
I wanted to put all those tools together but what I want to know is how you get the low LOD mesh as Melody doesn’t support poly reduction anymore. A tutorial would be great.
I didn’t use a lowpoly mesh, I just used the makehuman head, modified its basic shape, exported it to sharp construct, subdivided it, made the micropoly details, then used MeLODy to make a normal map.
I then applied teh normal map to the modified makehuman head.