Hi! I’ve been posting here for help with a project I’ve been working on. I’ve rather had to dive into the deep end of blender and pull myself to the top to keep getting air!
Basically, I’m simulating a missile being struck by an aerial laser. That part is done, but the tricky part is showing the effects the laser will have on the metal surface of the missle. I’m at an utter loss as to how to continue. I know basically what has to happen. That is, the metal heats, melts, eventually forms a hole and the missle colapses upon itself, drops and explodes, but I have NO idea how to do this using blender.
All the animation done in this project so far has been done using IPO curves from key locations.
I thought, perhaps that I could use vertex animation, but every time I try, all it does is morph the mesh for the duration of the animation, I also thought for the melting that I could use particles? And maybe a path animation? But I also cannot figure out how to make the laser beam track the missile after it has intersected.
Any help would be really really welcome.