i have been working on the modeling of a pteranodon as showed below, and i have two main question that i can’t solve myself:
The membrane of the wings is made of two different faces, and when i try to move the skin around, it happens that the lower layer goes above the other one. Is there any collision bocker?
My second question is about how to make a proper armature? so far i have done it that way, however, when i move the bones, i do not get the same results as if i move the mesh itself (which gives a quite satisfying result).
How would you do it yourself?
is there a way to force blender not to expand the wing skin while animating it?
Can we make the bones be symmetric?
If you have any suggestion of mesh modification to make it work, i am in!
it makes more than two questions in the end,
Thank you in advance!