Something cheerful for the weekend…
(Hey, it’s an artistic tradition, innit…)
An animation created in Blender 2.80 and rendered with Eevee.
Most of the animation turned out well, but Eevee’s limitations at rendering glass are apparent.
Each frame required about 30 seconds to render on my ancient computer. At first I tried using depth of field for the start of the animation, but that more than doubled the render time per frame. Ouch. I decided not to use depth of field after all.

