Hey guys i had this scene, a dragon, sculpted in blender, and it has a multi mesh modifier…
when ever i edit in the mesh, and go back, theres a 500MB memory added in the memory as i can see in the task manager. each and everytime i do that it keeps adding…
Hi, working on huge meshes creates a lot of undo memory, try to limit it in User Preferences > Editing.
I did not try this, it is only guessing.
How many polys do you have in this scene?
Omg, it happens to every object. not only for my dragon model…
I started a new scene entered the default cube, edited a little bit, memory goes up… if i keep presing tab on and off, i can see in the task manager the memory usage goes up every time i do that 0.o …
Im not sure if its just for me or maybe its the way it is but… it really kills the memory, dont u think?
mib2berlin, You are absolutely right, i understand blender has to keep all the changes that i do each and every time. So i believe i found the answer thanks to you.
I limited the undo for 5, since its a big object. and it doesnt increase the memory upto some level