I have run into a problem where blender seems to either “not render” or crash, and it seems to be memory usage.
For instance this is an image I rendered in blender 2.37a … render time was 4.13 minutes at 1280x1024 res and memory usage was a full 1500M. Yes the grass is rendered. If I try to add more to this scene blender will die a horrible death.
Here is another model that I have been working on. It was going to be a robot, but this rendering took 1200M of memory, and it isn’t even half way done!
Even if It starts using swap space, I still only have an extra 500M in there, so it’s going to die whether I like it or not
I did notice that if I switch out of X during the render it seems to hang on a little better, but I just don’t know if this is right?
Doe’s anyone else have these problems??
My system is an AMD64 3200 with 1500M of ram, running linux in 64 bit mode.