Memory

While objects are perhaps not stored in VRAM, they are always stored in actual RAM - that’s how you can spawn them in later at runtime if you choose to.

It’s why professionals choose to switch scenes for levels instead of simply removing/adding in appropriate objects. LibLoad works well too for freeing RAM.

Lights are also only rendering the ones on the same layer, which means you will probably save some VRAM if they are in separate inactive layers if not being used.


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