Regarding the vertex thing, im probably been a little bias by thinking with a Max head, for example in max if you remove a loop of edges the verts will remain, you can then select the remaining verts and delete them without effecting the polys to which there attached (or maybe it rebuilds them. In blender from my experience last night, when i did the same action, i wanted to get rid of an edge loop it removed the polys too, which i guess makes sense, but not what i wanted with a whole edge loop missing im guessing the cap hole thing probably wouldn’t work.
I’m curious, what got you interested in Blender in the first place?
I’ve always loved blender, since its early days. Its only recently that i’ve tried to take a commited interest in learning blender when i have spare time. From places where i’ve worked i’ve seen how scenes that seem very complex on screen can be done very easily, and i KNOW blender is capable of doing some things equally as well. I’d love to be able to try and put together a few good examples of what blender can do, if only i can figure out where the buttons are
If anyones still interested, please get in touch.