Menu switch - can a single switch work for both geometry and boolean?

Before, I was using a simple Boolean instead of Menu Switch, so everything was straight forward. I was using it for both geometry and booleans. When adding a 3rd option, using Menu switch node for geometry inside “Ext Prev Full” group node, I can reuse it in the scene fine. But some nodes depend on that initial binary choice which now got 3rd option.

Is there a way to have a single menu to work for both geometry and boobleans are shown below as an example?

You can use a float menu switch and then construct appropriate switching for geometry out of regular switches determining the booleans with some math.

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I was hoping for a more elegant solution, but I’ll do it your way after all. Thanks!