I’ve decided to model a new car; an exotic sports car
(several million USD and only 75 produced). Since
there are no available blueprints of this car, I will try to not
let that deter me from making a good model.
I have one and a half days of work in this project.
P.S. I’m still fixing my Camaro >>LINK<<but I think
there is little that can be done on “bad mesh”
it’s easier to start a new car.
Its shocking how good you have become and so quickly, topology is looking good the are some things you could do different here and there but its solid and a step up from the camaro. But to go up the next level you need to become your most harshest critic.
The are some things on this car that are off not because the topology is bad but because of sloppy modeling grab some photos from the net and go over each panel piece by piece than tweek it to be as exact as you can get it. Don’t let up and be ruthless with yourself.
for example that front piece where the logo goes is circular. tweak or rebuild until its circular pay attention to detail and you will reap the rewards.
That is absolutely amazing! I can’t even imagine trying to make something like this. I can’t even make the front of a BMW right. Are you planning to do any renders in Luxrender, indigo, etc?
LuxRender is also doing some beta’s with gpu acceleration, which is so nice, it cuts your render time down quite a chunk. I can help you get it working if you’re interested.