Doing more mechanical work lately. A bit something as the Lotus project is on little halt (but it’s getting there).
Just wanted to do something really clonky stuff. Raw metal, rotating things. So I guess I model some kinda off-road stuff and decided to make the Mercedes Benz G-class wagon as it’s kinda bulky but still somewhat interesting.
We’ll see how it goes.
Just some viewport renders:
Got some texturing done and made normal map for the tire so it won’t take so much vertices.
Left is the original modeled tire tread ,right side is the tread made with normal map. 580k vs 88k verts.
Last is screenshot from quixel’s render window.
I wasn’t asking how to make tire tread, I was just wondering how this specific tread was done. More than anything just wanted to confirm that it was normal mapped and not mesh
I wasn’t asking how to make tire tread, I was just wondering how this specific tread was done. More than anything just wanted to confirm that it was normal mapped and not mesh
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It’s made as shown on the video. Then I baked the modeled tire tread to normal map in Substance Painter.
Hope that helps.