I’m fairly new to blender, and have been trying to figure out nodes lately. Most of it has been smooth sailing, but something recently has me stumped. I want to render mercury glass like the image below; it is basically just mirrored (or in many cases clear) glass with a glossy paint splatter in it. What I’ve been trying to do is make a black and transparent .png pattern in photoshop, unwrap the UV over that, and then fiddle with nodes until something happens. I would be more specific but I know it’s wrong and probably embarrassing.
Long story short, how do I make a texture where some parts of the surface are clear or mirrored, and other parts are glossy and colored? I really appreciate any help or tips.