i wonder if there is a way to “fix” a non manifold mesh if one merge f.e. vertices of a cylinder onto the top of a face.
The bottom vertices of the cylindrical mesh part could be selected with
I don’t know if this is manually doable in blender-trunk with BMesh now. If not are there any plans for this?
I read some bmesh suggestions which look like similar to this problem here: BMesh Drop Tool Suggestion is this only an idea or are there concret implementations=