Merge vertices along a single axis?

For example along the Z-axis? i have a model essentially consisting of multiple UV sphere’s that intersect one on top of the other, if you must know it’s a Weedle , as in the Pokemon. :stuck_out_tongue:

So i don’t know if it really matters but the only way i could think to clean up the intersecting bit’s was to delete the top vertex’ and merge them with the bottom of the above sphere.

I don’t really fancy always doing it one point at a time because for every sphere it would take aaaages, so if i can select all the vertex’ and merge them with the ones above them , thus connecting the two spheres i would prefer it. If what i ask isn’t possible , what would you suggest doing? and does it even matter? i plan on rigging it to pose it slightly too.

Thanks!

Can we get a screenshot?

Based on your title, I was thinking [s][z][0] and maybe [Alt+m].

Based on your description, I’m thinking more like enable LoopTools and [w] > LoopTools > Bridge.

I’m not sure though, so give us a screener and we’ll solve your problem.

-rking