Merging Blender with the Blockchain

lol… yes exactly. Those are great. Wonderful.

Keep going and start connecting dots. You are off to a good start. Now start working the back end.

Who is actually behind this digital currency? Look - as I had pointed out before - at all of the board of directors.

Research the history of currency. How it came about. What a central bank is and who owns them and how they operate. Who are the world bankers, and what are they up to? What has been their stated goal over the last many decades? What effects on the economy do they have? How many media outlets do they own?

Now I am not going to tell you what opinion you should have of all of this. And since economics is so close to politics, well we can’t get into this here anyway.

I just say, on your own. Look into it fully. Make up your own mind.

Suffice to say though. Guaranteed. Unless you research all of the connections and operating interests you won’t really be able to form a good educated opinion.

Research the history of currency. How it came about.

you mean like these?

as I have in my signature this quote by Arthur Conan Doyle
It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts." Sherlock Holmes

I would agree with that. :wink:

The cost is high, because the security is high. As I said: decentralization and security are very high cost and very inefficient. There’s this myth that BTC is inefficient as a blockchain. This is bogus. BTC is one of the most efficient blockchains that’s actually both secure and decentralized. Lose either of those features and you lose the entire value proposition.

Let’s say 10,000 artist use the blockchain to store things produce 10 GB of content per year (highly conservative estimate). That would be 100,000 or 100 TB each person who is using the blockchain would have to store.

Amazon Web Services costs $0.02 per GB per month. Which would mean just a year old blockchain that stores data from a select few artists would cost 24000 dollars per year. And it would be highly centralized because almost nobody has room to store 100 terabytes of data on their home computers.

100 TB per month would also mean 3333 GB per day or 38.5 MB/second, which would mean you would have to have around 400 Mbit connection to even keep up with the blockchain growth. Your computer would be using your hard drive constantly, and your memory, and your internet, and your CPU. Most people wouldn’t be able to keep up.

If you don’t run your own node, you can’t validate your transactions.

Also what’s the value proposition of art being censorship resistant? There is none. Governments aren’t trying to ban drawings, or CG, outside few very highly specific cases.

What governments do is have a death grip on money.

Creating a site where you can transfer value through cryptocurrencies in order to collaborate on art, or sell your creations is perfectly doable and obvious. That’s where the value proposition is. You don’t need a blockchain, you need a website and a database.

Creating a blockchain for Blender where you actually store any of that art is complete lunacy.

There are many highly technical aspects that people don’t understand about cryptocurrencies, which is how greedy opportunists exploit the ignorant market by creating products that look good on the surface, but are barely working trash underneath. Pretty much the same as the .com boom.

Unfortunately, “crypto-currencies” don’t actually exist at all. They’re not currencies; they don’t meet any of the pragmatic requirements for “legal tender.” At best they could be an exotic form of “barter token.” But right now they are merely being used to perpetrate a world-wide swindle that simply takes its play-book from “Tulip Mania.”

A man named Charles MacKay wrote a double-book, [Memoirs of] Extraordinary Popular Delusions and The Madness of Crowds … in 1841. It is still in print, and there’s a reason for that. :yes: If you can get past the somewhat Victorian phrasing, Mr. MacKay did a very good job with it and I do recommend it. (Of course, today the text can [legally …] be found on-line.)[/I] Note also that he published several increasingly-expansive versions of his work as time went on, adding sections which specifically encompassed the South Sea Bubble, the Mississippi Scheme, Tulipmania, and other financial swindles.

Does any of this 178-year old text sound familiar? :eek:

The demand for tulips of a rare species increased so much in the year 1636, that regular marts for their sale were established on the Stock Exchange of Amsterdam, in Rotterdam, Harlaem, Leyden, Alkmar, Hoorn, and other towns. Symptoms of gambling now became, for the first time, apparent. The stock-jobbers, ever on the alert for a new speculation, dealt largely in tulips, making use of all the means they so well knew how to employ, to cause fluctuations in prices. At first, as in all these gambling mania, confidence was at its height, and everybody gained. The tulip-jobbers speculated in the rise and fall of the tulip stocks, and made large profits by buying when prices fell, and selling out when they rose. Many individuals grew suddenly rich. A golden bait hung temptingly out before the people, and one after the other, they rushed to the tulip-marts, like flies around a honey-pot. Every one imagined that the passion for tulips would last for ever, and that the wealthy from every part of the world would send to Holland, and pay whatever prices were asked for them. The riches of Europe would be concentrated on the shores of the Zuyder Zee, and poverty banished from the favoured clime of Holland. Nobles, citizens, farmers, mechanics, sea-men, footmen, maid-servants, even chimney-sweeps and old clothes-women, dabbled in tulips. People of all grades converted their property into cash, and invested it in flowers. Houses and lands were offered for sale at ruinously low prices, or assigned in payment of bargains made at the tulip-mart. Foreigners became smitten with the same frenzy, and money poured into Holland from all directions. The prices of the necessaries of life rose again by degrees: houses and lands, horses and carriages, and luxuries of every sort, rose in value with them, and for some months Holland seemed the very antechamber of Plutus. The operations of the trade became so extensive and so intricate, that it was found necessary to draw up a code of laws for the guidance of the dealers. Notaries and clerks were also appointed, who devoted themselves exclusively to the interests of the trade. The designation of public notary was hardly known in some towns, that of tulip-notary usurping its place. In the smaller towns, where there was no exchange, the principal tavern was usually selected as the “show-place,” where high and low traded in tulips, and confirmed their bargains over sumptuous entertainments. These dinners were sometimes attended by two or three hundred persons, and large vases of tulips, in full bloom, were placed at regular intervals upon the tables and sideboards for their gratification during the repast.

At last, however, the more prudent began to see that this folly could not last forever . . .

[…] Defaulters were announced day after day in all the towns of Holland. Hundreds who, a few months previously, had begun to doubt that there was such a thing as poverty in the land, suddenly found themselves the possessors of a few bulbs, which nobody would buy, even though they offered them at one quarter of the sums they had paid for them. The cry of distress resounded every where, and each man accused his neighbour. The few who had contrived to enrich themselves hid their wealth from the knowledge of their fellow-citizens, and invested it in the English or other funds. Many who, for a brief season, had emerged from the humbler walks of life, were cast back into their original obscurity. Substantial merchants were reduced almost to beggary, and many a representative of a noble line saw the fortunes of his house ruined beyond redemption.

“Legal tender” must have a predictable value, must be acceptable by-law in its host country, must be “fungible,” and must be available instantly in whatever quantities are required to denominate the day’s transactions. The crypto-stuff has none of these essential characteristics, and seems to pretend to be proud of it. Thus, they de-evolve into something that is worse than a tulip, because you can’t eat one if you want a snack that tastes like an onion.

Now, after the present fraud has run its inevitable course, “Block-chain tokens” (BCTs) will remain with us. They certainly are an extremely exciting technology that promises to revolutionize many aspects of financial transactions – invoicing, purchase orders, order settlements, and maybe some of the protocols now used for electronic clearing-houses. But first, the computability problem must be solved. We will need billions of them, each and every day. We can’t do that yet.

When we can, they of course won’t be used as “coin.” (They’re useless for that.) But they will close many holes through which we presently (literally …) lose millions of dollars each month due to error and communications delay. We’re not there yet.

Similarly, many competing algorithms strove to be the best overall solution to the “public-key cryptography” objective, before RSA finally won – at least for now. There will be a similar technical competition to devise the best-all-around block chain methodology, and “bitcoin” et al most certainly won’t be the winners. Eventually, though, we will have a winner, and the world of on-line transaction processing (OLTP) will be permanently revolutionized in much the way that public-key cryptography enabled “internet security.” Yes, we can very easily see where we want to go and why, but we’re not there yet.


.gov has already passed legislation declaring various cryptocurrency as legal money, digital commodities, securities, digital assets, and everything in between. Cryptocurrency is real because it’s currently accepted and used as money on a daily basis. It is also traded as a commodity or security. As an asset class they have value because there are people using them and speculating in their future value.

The blockchain is one solution enabling peer to peer value exchanges over the digital world. Whether that value exchange is using some form of money or tokenized barter isn’t the point. The peer to peer value exchange is the big picture concept here. There is nothing stopping us $$$ from being the form of currency used in what I’m discussing either, so don’t get hung up on that.


Projects like MaidSAFE have working solutions to the file storage / bandwidth requirements you bring up. Storage space and processing power would be incentivized by the mining functions so those costs would have local (inside the community eco-system local, not geographical) providers and provide the community another means of monetizing existing equipment or services they possess.

The blockchain as a very general term is a digital means of enabling honest peer to peer exchanges. Bitcoin is one very slow and centralized fish (whale) in the blockchain ocean, it’s purpose was to be an example of how this is possible in the form of money.

I’ve developed the idea a bit further and used some example use cases in the following links. These should provide a more detailed explanation of how this could work.

ok this is a bit weird.

I am BluePrintRandom…

what is your BPR?

Broad Perspective Research

Haha, that was hilarious :smiley:

About the ongoing discussion, my current understanding of the blockchain is admittedly light at best, so bear with me. One of the main arguments against the idea in the OP appears to be that it costs too much to store data on the blockchain. Am I missing something? It seems to me, unreasonable to store FBX files and art assets on the blockchain in the first place. Only the monetary values and transactions need to go in there after all. The art assets can live on a regular database as blobs.

Using a data storage solution like MaidSafe implements would not technically be a blockchain, although it does many similar things as a blockchain ledger does. MaidSafe would allow the actual object files to be stored on ledger.

If a proper blockchain was used the object files would likely be stored off-chain and an index describing who owns income rights to each object would need to be kept on chain so the proceeds could be distributed via the smart contracts.

Hard drive space, processing power, and bandwidth are all computer resources the blockchain or similar distributed ledgers are able to account for. Meaning the individuals involved with the productive community would be able to donate these resources in decentralized manner while also being compensated for their contributions.

The main question I still have about how to design a system like this would be how to slice and dice the actual work flow so it was equitable and the finished product could be monetized autonomously. The best solution I can think of now is to let each individual Project determine how income is internally distributed.

I wouldn’t focus on the technical issues at all, in fact I believe there are enough blockchains for both licensing (Ethereum) and distribution (LBRY) to realize this.

The bigger issue is to make people actually want to use this. This forum is supposedly full of artists, but I don’t see anybody claiming that this solves any of their actual problems. You have a technical solution to a non-issue.

You need to license 3D models? Go to Turbosquid. You need someone to do a custom model? Just wave a few dollars, people will gladly work for you even at the risk of getting ripped off. You need an audience? Put it on Youtube. There’s nothing so fundamentally wrong here that a blockchain solution sells itself.

Just look at Namecoin, it’s been around forever and on paper it arguably solves the DNS problem better than actual DNS, but DNS already exists and it works well enough, so it’s not getting replaced.

If you don’t focus on the Lambo, if you don’t give people an idea on how this is the next big thing that will make them rich, then the “blockchain effect” just doesn’t work.

Yeah, more or less artists get rich post-mortem. Let’s do it for the kids then.

Blender was created for in house when dot com busted and it took off to embrace the internet/opensource into it’s core design, to quote a genius who passed recently

“Intelligence is the ability to adapt to change.” - Stephen Hawking

That was a really good video, thanks for bringing it to my attention.

Blender Guru was who I watched for some of the tutorials I did. The way he set up his beginners tutorial and his teaching style were a big reason I had the idea to begin with. A very beneficial way of letting newcomers have meaningful participation while developing the skills needed for more detailed (valuable) tasks.

Intelligence is great, I’m more interested in creating the change though.

You are very right about the tech being applied to nearly every aspect of our digital life. It can do some amazing things if it’s put to use correctly.

@BPR: looking at your profile this is the only thread you ever participated in, ever. I am curious why that is?

Fixed it for you.

I admire the open-source nature of blender, especially the digital community that’s developed around it. I’m not a blender artist, although I’ve toyed around with the program for some 3D printing projects I worked on. It was enough exposure for me to understand how powerful the software was when combined with the community resources.

I am immersed in the multiple copies of a giant Excel spreadsheet world, it does for money and commercial interactions what blender does for digital artists. The multiple copies of a giant Excel spreadsheet is a digital tool that has barely been experimented with regarding how useful it can be to our economic lives. For obvious reasons the financial services have been the quickest to adopt it’s use, but it’s magic applies to almost every other aspect of our digital lives too.

The term multiple copies of a giant Excel spreadsheet and what it does is very abstract, but that’s how I like to think. Probably why I am drawn to it so much. One of the ways I think the multiple copies of a giant Excel spreadsheet can improve our quality of life is by allowing geographically decentralized groups the ability to autonomously monetize content over time.

By the time that wordy and mind bending paragraph makes it into actual practice, it means a community like the Blender Artists Forum could create a platform which automatically assigned and distributed value for any project created within it. A feature length movie could be constructed in many small parts by many different people who were assured of earning a known portion of the movies earnings for the entire length of it’s existence.

To give an example of what that might look like, an artist who creates an awesome character as a part of his tutorial or education in graphical design could submit the file to the platforms library. If a another group wanting to create a video liked the character and featured it in their youtube series, the character’s artist would earn income from his model based on some preset equation. Maybe total character file size / movie file size x duration present in the movie = artists percentage of revenue from youtube monetization.

There was a specific reason I was thinking along these lines and specifically of the digital artist profession. There is so much crap television made for children that it’s almost disturbing. I have two children and I really wish there was better shows they could have access. Specifically, I wish there were well done animations of many of the old European fairy tales that are a part of my own heritage. Stories that big studios like Disney have severely altered to the point where they don’t contain the same deeper messages present in the originals.

So the basic structure of this Blenders’ multiple copies of a giant Excel spreadsheet I’ve been thinking on would start with an education class. An instructor with some amount of experience would be responsible for taking a less experienced group through the process of learning blender. Keeping in line with the original open-sourced software and community this could be a no cost class (using steemit students could actually earn some cryptocurrency through it). The only barrier to entry would be effort on behalf of the student and availability on behalf of the instructor.

The instructor would be a part of a larger project so they could direct the class to produce useful scenery and characters as they learn the program. These first characters and objects that are produced, along with all subsequent files used could be kept in an open sourced library as well. The coarse figures used in free youtube series could be taken and further refined to be used in more serious productions. Each member knowing they will receive income from their work as they build upon what’s freely available in the library.

Once the student shows sufficient competence, they are able to access the full design studio. Story developers, digital artists, and animators then collaborate to work on whichever productions they choose, each task or job along the way automatically assigned a value and paid out as the finished product began earning. Each job they complete adding to their reputation, experience, and becoming potential passive income for years.

What I’ve described is basically and open-sourced owner-less business. A place where people who desire to do work gather and are able to be productive without the overhead of an unproductive Boss, PR Department, Accounting Department, etc. This is one of the really beautiful aspects of the multiple copies of a giant Excel spreadsheet, it allows people to cut out a lot of the inefficiency in current economic models.

So I’ve laid out a bare bones concept of how the multiple copies of a giant Excel spreadsheet could be applied to a digital arts studio. There are many discussions and brainstorms needed to get an actual platform like this set up and working, but the ball is at least on the field now.

Does the Blender community see any value in this? I’d really enjoy developing the idea further with some people more experienced in the profession and with an understanding of the whole process of film creation.

It’s been 8 months or so since I’d last used Blender as my hobby time has been scarce. The idea I had of a decentralized digital arts studio was attached to blender in my own mind as that was my introduction to animation and modeling. I also like to participate and promote the good open source projects I find, and Blender is definitely one of those.

So as I figure out ways to apply the peer to peer values made possible by this new tech it’s generally attached to other projects having complimentary values.This idea I’m building out will bring a huge opportunity to the independent artists out there and I prefer that opportunity flows through other open sourced communities.



“a giant excel spreadsheet with no central authority and trustless calculations” to you!