Merging meshes without unused Faces

Hi everyone,

I got some meshes that intersecting each other by a large amount of their surface. To save polygons, I tried to merge them so that the unused faces which are inside those meshes will be deleted and all that remains are just the seen faces from the outside.
this is what I got:



and this is what I want

This is just a simple example. The original meshes are much more complicated and thats also the reason why the boolean modifier doesn’t work. It just produces crap when I try to use it.

Thanks and best regards.

Theo

Use new Intesect tool, it allows you to union/intersect/difference, like boolean.

Use new Intesect tool, it allows you to union/intersect/difference, like boolean.

Can you post a link to to that?

I’ve been looking around on google for a way to quickly delete a ton of internal non-visable vertices and this looks close to what I’ve been looking for.

@JuhaW Thanks for your reply!
Ok for simple meshes will this propably work, but it helps not much for more complex ones.
Here is an example file. This mesh just should have an “outside”, so no faces that are pointed to the cursor or are just not see from the front or side view.
http://www.pasteall.org/blend/31526

@Tontow you can find this tool in edit mode by pressing Ctrl + F -> Intersect
but for me it doesn’t seem to solve the problem, because it doesn’t cut anything away.

Theo

Try Booltron: http://blenderaddonlist.blogspot.com/2014/08/addon-booltron.html

start with circles not cylinders its a lot easier
of course it can get more complicated on other models :wink:
but making the shape you want from simple edges then extruding can save hours of work

Is there a way to booltool in edit mode?

It’s in edit mode ^^

@heddheld this method would be more time consuming than anyother for my kind of job