Can I take all the materials in my scene and remove similar materials, combining them into one material?
I’ve got a piece of converted geometry. In it are over 100 parts, each with their own material. It looks something like this.
and each part has a unique material set, for instance
I would like to make it so all these part share the same material. Is there a way to compare materials automatically and combine them. I know how to do it by hand (select part, select appropriate material index, select the datablock for the material) but this is laborious for so many parts.
Is there a way already?
If not, is this something that could be scripted? (Easy or hard?)