Merging two meshes


I’m trying to merge two meshes. Is this possible? I split them because I made a mistake, and wanted to add an extra row of vectors (that is, an extra extrusion), so I did so by separating them and extruding the top set of vectors of the bottom part of the original mesh (a bowl). How can I merge the two parts? They may not be the same size, so that might be a problem…

Any help would be appreciated :wink:



//edit Here’s a screenshot:

There is a “bridge faces/edge loops” script. I can access to it clicking menu “Mesh” > “Scripts”, but I’m not sure if it comes with the standard package of not, I always keep the old script with me just in case. [It should be included.]

Just select the two rings of verts that you want to merge and let the script do the rest. Or you can do it manually, edge by edge, select two edges, press “f”, repeat.

If I am not mistaken, select those two vertices you want to merge, and press W; a menu with the title “Specials” will pop up. Choose Merge. Then the next set of options just changes where the new vertex will be placed.


I’ll have a look for the script, as doing it manually (vertex by vertex or edge by edge) would take a long time, and even moreso as I start working on bigger projects :wink:

Thanks for the suggestion JMD. I tried it, but the only options were “merge at center” and “merge at cursor,” and neither did what I was looking for.

I’ll see if I can find the script :slight_smile:

//edit: The only thing I managed to find was this:
I’m going to try it out to see if it works.

I’d be grateful if you could upload the “bridge faces/edge loops” script, as I’m having trouble finding it. Thanks :smiley:

I don’t know if this is the script he is talking about, but if you go to
and scroll down to “Loft/Bridge/Skin” you will find a script called which looks like it does the job.

Thanks! The script is a part of the one you mentioned - and it did the trick perfectly!

Cheers! :smiley:

You’re welcome!
But this is a very good example why one of the most powerful features of Blender is its ability to accept user-written Python scripts. Third party people (or even yourself) can extend Blender’s functionality.

Exactly - but I would have thought that Blender is advanced enough to have this inbuilt! Anyway, it looks like I’m going to have to make the top part a bit bigger, because the script has left stitching marks :stuck_out_tongue:

Oh, wait… I just discovered the Knife tool :stuck_out_tongue:

No need for this or splitting it… But thanks anyway :slight_smile: