Hi, I’m trying to map a low-poly helmet I created for a game but to save space on the file I’m Uv mapping onto the helmet, I was wandering if its possible to merge the mirror islands together. Here’s a picture of my UV map layout after unwrapping:
Try scaling an island on the mirror axis (the Y-axis according to your image) at an amount of -1.0 . . . along with any necessary rotations.
Okay that did the trick. Thank you for the insight and help.
you can also stitch islands together. see wiki on working with UV islands.