Merlin

This is my first attempt at organic modeling. For now, I just want to know if it looks more like a fifteen minute old marsupial then a fish.
http://www.flyinglow.ca/matthew/pi/Screenshot.png

Some notes, there is no tongue, I will do the spine detail in a displace map, and the eyes will close properly once it’s rigged.

Please report any and all problems!

I’ve done a bit of work on the eyelids, closing them a bit more and making it more laid-back kind of hippy guy, which is what I wanted in the first place.

http://www.flyinglow.ca/matthew/pics/Screenshot-1.png

Hi!

I think the general shape is good but you’ll have to work on the topology, make sure you get rid of all triangles an F-Gons you have there and make all quads.

Take a look at this sticky post http://blenderartists.org/forum/showthread.php?t=93651&highlight=poles

I didn’t really understand much of what that thread was talking about, but I tried my best to improve eyelid topology and finally, used the quadify feature.

http://www.flyinglow.ca/matthew/pics/Retopo.png

Guys, I need some appearence crits, before this gets so far down the list that no one looks at it anymore.

Otherwise, I may need to make a new page for this guy!:o

Is it supposed to be a marlin or a merlin? Are you going for a realistic result, or an anthropomorphic disney animal?

The main body looks kinda symmetric in the vertical axis. You might have already too much geometry there to easily tweak it.

Did you squeeze the eye down as well? It makes it more difficult to animate later. You should try to model first in neutral expression, add the expressions later at the rigging stage (if you are planning to animate, that is).

you might want to look at pics of fish, even if you’re doing a stylized one, especially the mouth looks weird.

Great! Some crits, finally.

Are you going for a realistic result, or an anthropomorphic disney animal?

The main body looks kinda symmetric in the vertical axis. You might have already too much geometry there to easily tweak it.

This is a stylized fish, kind of fat, like an ichthyosaur.

Will try to push the top of the body down.

especially the mouth looks weird.
The mouth was modeled kind of open. I will fix that.

I fixed the mouth and adjusted the back.

http://www.flyinglow.ca/matthew/pics/Fixed_Mouth.png

And hey, what did you mean about the eye, I didn’t get what you meant. You need to be more specific.

Please note, that while I’m beginning the rigging of Merlin, I would still like critiques for the shape.

Now, onto rigging.

Is this a suitable rig for a basic range of animation?
Does anyone now of a way to reduce pinching? Lattices, perhaps?
How do I change the draw types of bones to a custom mesh?
http://www.flyinglow.ca/matthew/pics/Rig.png

It is kind of hard to judge the shape if you are not giving us orthos from different sides. A front and a top might help us to give better critic.

Here they are, the front and top views.

http://www.flyinglow.ca/matthew/pics/Front.png

http://www.flyinglow.ca/matthew/pics/Top.png

For nice deformation you should add more loops to the mouth. Currently it looks like you have just a single loop to define the mouth.