i hope u can see this is my project a beginning of a catoon project but for now i’m making a learning experiment
ok the file it’s too big to post on ur site , i put it in megaupload and this is the link:
on megaupload at
(www.) megaupload (.com) /?d=AIZB8XUO
everysuggestion will be usefull tnx
if ther is another method to post a linked please telle me how to re tnx
re hello ok in another forum they tod me tht i was to vague so what i would like to kno is how i can do the render-pass step , the light material and model will revised later.
and another problem is tht the snow fall through the objects id like tht it grow over the solid i’v found the option to let the particles on scene after the death but does not work , i think there is an option to tell the ground to be solid and not virtual (sorry for the bad expression English is not my language)
hi guys
pasteall allows free image and .blend hosting
if you want the snow to stop on the object, go to the object’s physics settings and choose collision.
if you want the snow to settle on the object, you can choose the kill particle option, then enable died in the render panel.
if you can tell me what you want to do with the render pass just say
hope i could help
derek
id like to use the render pass to light up the rendering of the project how do i proceed ?
i suppose tht i can render the background for himself tht is static , then the wasp , then all the snow and light.
But i don’t know the power and the versatile of the render step i only rerad something .
now for the rendering of the wasp without any movement only the follow path i spend about 1h if is there a way to short up this time … maybe splitting the wasp component ?
ok i try to setting permeability ecc in phisics collision but it doesen’t work i’v setting for all the element in the scene but some particles stop the most of them don’t , and some particles die in middle air and still there it’s my setting or still problem with the program ? i’v got a little machine so maybe it can’t calculate well , possible ?
i’m starting thinking tht the greetings wiill be for the next year it looks like istill have to do a lot of work so let’s do it
hi,
for the particles try setting the lifetime to much longer in the particle panel.
im not sure about them not stopping though, is your scene in a box? you may need to invert the normals.
still not sure about the rendering, do you want to render your objects separately?
the wasp looks very detailed, how many subsurfs do you have on it? maybe try taking a few off, i dont think it will make much difference as it is quite small
and out of interest, what is your native langauge?
derek
ok … the life time of the particles is 10 time longer tht the time i need , i try to give a z height or flip the normal but it dosen’t work but i’m still having problem with rendering to , i’m with blender 249.2 on ubuntu 64 bit and i think tht linux is not well supported :(i’mexpiriencing a lot of problem now tht i’m try to render the things tht i modelled )
(for example the refreshing of the preview window sometimes work sometimes not)
ok
sorry im not much help
maybe tomorrow you could give me some screenshots of whats happening, and label it with what you would like it to do?
im not a blender veteran, but i like helping people
derek
hi,
i downloaded your .blend file, and i have some thiings i think you should do:
save a copy of your .blend file in case you don’t like my changes
download blender 2.5 (if you haven’t already) - you will need it for the new particle system
once you have done this start using the decimate modifier, you have an extremely high vertex count on your models (especially the wasp), and this is the cause of your slow rendering times. the wasp, in your render, is only a few pixels wide, yet it uses something like 58886 verticies, i managed to reduce the vertex count to about 262 without any massive difference, and remember to apply the modifier. I think the tree is fine though.
note: decimate will destroy your models, which is why i asked you to save a copy first *
use the set smooth option instead of subsurf
the problem with your snow is that you had selected it as an obstacle in the fluid simulator, in 2.5 you must go to the physics panel, and enable collision. in 2.49 you have to use reactor particles or something complicated like that
after step 5 no snow fell through the ground plane, but it looked like it did, because the plane that generates the snow was bigger than the ground plane, so try making it smalller
(optional) the snow particles are very nicely modeled,but will make for a large vertex count, its your choice, but maybe you could try making the particles into planes, textured with a sonwflake image?
i can’t think of anything else now, so try that out and just let me know if something else happens
buone feste!
derek
tnx for the suggestion the only thing tht i don’t want to do i decimate the wasp … it’s the protagonist of the scene so in the future the camera go closest it and the wasp will make something like healthy
ok i tried the new system particle (blender2.5) last night but i don’t get so much result the flakes don’t stop i was thinking tht was the height of the plane but it doesn’t , i try to give it a height but it doesen’t work)
the flakes is 3d particles so when it fall one over another the snow grow , if i do it in 2d i don’t think tht the effect is the same .
i’m still trying and i’m getting some result , but i’m still far from the end ,
ok now the snow is stopping but… there is some problem , the plane is not recognized
and the tree as well i try to move the inner in , inner out but it’s gone worst