Mesh/Character Chest folds into self when moving chest control (Rigify)

Hello, Rigging my first character but when I move the chest control on rig his chest kinda goes in self/faces fold up.

Welcome to BA :slight_smile: I can see immediately what your problem is- you have flipped normals. To fix them, go to your viewport overlays, turn on Face Orientation, select anything red in edit mode, Mesh menu > Normals > Flip

I’ve already check this. it’s only flipping when I move the chest it seems?

maybe extra faces somehow?

Ah yeah in that case, Edit Mode > M > By Distance
Good for you for getting the number one problem new users to the forum have out of the way :wink:

I’ve also tried this and no vertices get destroyed. ive tried with whole mesh which did delete some at a point that didnt destroy the whole mesh and have tried in just that area but cant get any to delete without deforming it.

Upload your file I will see what’s wrong with it.

Okay i will. Im at work but can when i get off

here ya go…

https://drive.google.com/file/d/1CAQq3yWKq4mCFDwfABjUdQ0tqIiFBh9e/view?usp=sharing

You need manually fix your weight paint. DEF-breast.l and DEF-breast.r bone weights should be smoothed in chest area.

Hm thanks. I was just weight painting the chest “bone”/control before which wasnt helping but the def bone seems to be fixing it