Mesh Check

That is a known drawback.
I have to wait for someone to update of BGL Editon with Blender 2.7x to Blender 2.8.

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I’m working on it.

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It would be useful to have multi-editing support and not just statistics from the active object. Thanks for the hard work.

1 Like

Screenshot_1
With the faces.
The colors can be changed in the addon preferences.
Work on multi edit object.
I still have to hand over the isolated vertices, the N poles, the E poles and the poles to more than 5 edges.
I think i’ll add the addon updater too ^^.

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poles checker ^^

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Maybe post a link to gumroad?

You’re right ^^
Mesh Check

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hi, in 2.79, we had this addon in the mesh edit tools. My proposal would be simply add this back into Blender for the 2.83 release. What do you think?

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That could be a good idea ^^

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I have been waiting for BGL Edition!
Thanks for the development.

Suggestion

I wrote the points I felt while using them.

X Ray option synchronizes with X Ray enabled state of Blender standard function

bpy.context.space_data.shading.show_xray

Enable only in edit mode

The state that mainly corrects the error mesh is the edit mode.

If you enable Mesh Check and select a high poly object, Blender will stop.
If you want to display it in object mode as well, I think the user should understand the risk of crash and explicitly enable it.

Triangles and Ngons are enabled by default

I think In most cases, users will use Triangles and Ngons.

Measures for high poly objects

If the polycount of selected objects is equal to or larger than the specified polycount , the function is invalidated.

mmmh it’s not a bad idea. I’ll do the modification.

I like to be able to use it in object mode, mainly for 3D printing.
Many assets have holes that are easily visible by using the ‘non-manifold edges’.

I’ve been thinking about it. Imposing a limit to avoid Blender’s crash.

2 Likes

What about overlapping faces and edges? There are many cases where you would have those and they are hard to detect by eye?