I don’t know how hard it would be, but it would be nice if bRay did a quick check for loose vertices before running. I’ve been using bRay for a couple weeks (great tool by the way, Thanks!) and it typically runs four to eight hours since I’m baking global illumination. It would be really nice to find out if the script was going to crash before several hours of computer time have been invested.
True… I’ll think about your suggestion War… but… It would be quite a mayor addition. BRayBaker is already quite a heavy script. The mesh checker has quite some similar code to the BRayBaker, but everything in it has been altered somewhat for this purpose.
It wouldn’t be hard to add… I just haven’t decided whether or not it’s desirable. I’ll certainly keep a sepparated version ot the mesh checker online/available.