This is my first Post so sorry if anythings wrong LoL
Im working on a Project for Work and im having mesh clipping Issues. When i google the problem it just tells me to play about with the Camera clipping range.
I have a sheet piled wall with stone being filled behind and the stone clips through the sheets.
I need to Export a Viewport Animation and want this issue removed.
Any soloutions or any modeling tip to avoid this. Image attached. (Below)
well assuming this is the view from camera, don’t play… but look up the distance to your object and adjust the viewport clipping accordingly… (a clipping range about 1000km makes no sense if everything is 20m in front of you…) usually that will do the trick…
Sorry, but why your stone object must be solid if you only see the surface of it? Giving some thickness to your walls with a solidify modifier to the viewer’s side could solve the problem.
I might be saying something stupid, but there’s not much information to work with.
The stone is solid as I have a Boolean moving across it to show it’s being filled in a direction. I could only attached one image as a new poster. This is a snippet from an animation I’m doing. I work in the construction industry doing 3D animations of actual buildings or infrastructure being built from existing to proposed. The wall already has a thickness but not a modifier, it’s only about 50mm thick.
This is what it looks like from the top down. Sorry in not at my computer right now hopefully it’s understandable.
Yes, it is. So, maybe if nothing else helps you could drag your boolean cutter a few millimeters (assuming you are using the metric system). Other than that, take into account that the clip start distance also influences a lot of how you see things in the viewport. Try increasing that value and see if that helps you.
Here I have 2 planes, one with a black material and another with a white one.
With the start clip distance at its minimum I have this on the viewport: