Please forgive me if this has been covered already, but would appreciate some input.
I’m a long time gmax user, and whenever you add a mesh to the viewport, every object created is given a default color. And you also have the option of changing those colors. (i.e. a sphere may be blue, cube is red, plane is green…). Unless I’m overlooking something, In blender, all mesh is white until you add a material to it, (and even then it does not display in that color until rendering.)
For very large projects, (i.e. building a steam engine) it is much easier to see individual parts if each part is in a unique color. Sometimes you don’t want to add texture until you’re finished with the project.
Is it possible to have blender display the mesh in different colors prior to adding the material as it did in gmax? Is there a setting or an Add-on that will allow this? Or if do have to add my own color, (material) and is there a way for it to display in the 3D viewport in those colors during the entire project?