I need to access mesh data. I want to capture and move a vertice around when I touch it with another object. I got this to work relatively well, but sometimes things go funny. I think the problem is that a vertice is actually composed of a few vertices with idividual faces etc (cube has 4 ve times 6 faces = 24 ve in the meshproxy).
So if you want to move a point on the cube, you need to capture 3 vertices in the meshproxy… follow?
Anyway I was wondering if I can access edge and/or face data to see what goes wrong when it does. Or at least what vertices are grouped where…
Any help would be appreciated.