So I’ve been making a character which is controlled by a mesh deform modifier. However, I’ve been having an issue using it with the fingers and toes, as bending one of them would drag the surrounding limbs (similar to proportional editing).
Things that I’ve Noticed:
If I parent the actual body to the armature, it works. However, since the body is controlled by the mesh deform modifier, the body will out-bend the bones.
If I separate the fingers from the body and parent them to the armature, the bending works properly, but they would always stay detached.
Reddit discussion can be found here: (https://www.reddit.com/r/blenderhelp/comments/jydw7s/mesh_deform_affects_other_fingers/)