An idea I had was to have stretchy eyes by use of a Mesh Deform modifier. This was good. Then I decided to link this to the main headshape, so the eyes don’t just stretch by themselves and look stuck on; the head would stretch too.
The problem is it works fully in 3D view, but when I render, the main head is unaffected by the deformer. Look here and you can see the eye stretch right through the head which should have gone with it.
P.S. The mesh deformers around the eyes are hidden on another layer. They are hooked to empties, which are tied to head rig bones for posing.
Why is this happening? Is it fighting the armature rig for priority? Could it be that mesh deformers only work if they completely encase a target mesh? Seems odd it actually works in 3D view.
I was wanting to give this to someone tomorrow morning (it’s 10:30pm here now) but it looks like the eye effect is going to have to be dropped.
Any solutions - please let me know and I’ll look when I wake up.