So here’s what I got. A sculpted dragon. A rig for it. A low-poly dragon to use as a cage thing. A modifier (Mesh Deform) on the hi-poly dragon. The Problem? The hi-poly mesh isn’t deforming correctly. It deforms the lo-poly fine, but not the hi-poly. how would I fix this?
When you say “sculpted dragon”, do you mean it’s still really high-poly? Or have you retopo’d your sculpted model already with good topology?
Edit: I just saw that you said “hi-poly.” But I’m still curious as to what exactly you mean when you say that