Mesh deformed/scaled

Hello

I have some object parented to the bone of other object (im1.jpg).
When I move parented object to some position key frames are automatically created (im2.jpg).
Then when I move to other frame of the animation, parent object gets deformed/scaled (im3.jpg).

When I turn off automatic key frames, and try to put only key frames LocRot there is no scaling problem
,but putting key frames for child affects also the position/rotation of the parent.

Is this possible to position the child object without affecting the parent?

Regards
Koto

Attachments




Would really have to see the file to figure this one out. One thing I noticed you have the mesh you’re trying to move parented to the armature. You should probably be parenting it to a bone in the armature.

Randy

Hello revolt_randy,

The outliner does not show exact parent, look at the new screen, the item is parented to the bone.

I’ve attached also the blend.

Attachments


test.blend (974 KB)