I have some object parented to the bone of other object (im1.jpg).
When I move parented object to some position key frames are automatically created (im2.jpg).
Then when I move to other frame of the animation, parent object gets deformed/scaled (im3.jpg).
When I turn off automatic key frames, and try to put only key frames LocRot there is no scaling problem
,but putting key frames for child affects also the position/rotation of the parent.
Is this possible to position the child object without affecting the parent?