Mesh deformed when Rotating

when i try rotating the mesh (parented or not) it will get deformed. it will only not get deformed if i delete the “Armature” Modifier, but i need it. anyone can help? below the picture & the .blend file (too big to upload so i have to use gdrive)


Parent the tracker empties to the armature object. Then you can rotate the face by rotating the armature.

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thanks for the reply, what you said worked, but the effect on the mesh is decreased(?), as in it is not that expressive anymore.


can you help with this?

Check your “copy location” bone constraints and enable the Z-axis on all of them.