i modeled and rigged a dragon, then made an animation of it flapping its wings up and rising into the air. i rendered it and its fine, and its fine when i hit ALT+A to preview the animation, but when i set up some logic bricks so when you hit spacebar the animation plays, in the GE some of the vertices are deformed or stay in place. what can i do to fix this?!
mesh deforms fine in preview+renders, but in the GE its all funky...
Envelopes and other “funky” functions don’t work in the game engine
So go back to the good ol’ vertex groups method
Check and recheck them