Im working on a game and I created a character for it but I encountered a problem, when I was trying to animate it.
It’s an anthropomorphical character because… humans are hard to do - but never mind.
So when animating I noticed that the inner jaw doesn’t correctly deform when I rotate the head bone, I’ve then tested only the head with a basic rig - and still the same thing happens.
I’ve recorded a video, which shows what I mean:
As seen in the video, the inner jaw is also (correctly?) weight painted.
I have already searched the web, but all I found were fixable by removing a duplicate armature modifier - but I onl have one.
I hope that anyone out here could help me fixing this - I have tried everyhing that came to my mind, but unsuccessful.
I forgot to include the blend file: