I’m using Blender 2.57.1, r36339.
Can anyone tell me why my mesh deforms way too much in Pose Mode when I move the individual bones? I start moving an individual bone, and the mesh moves two or three times as quickly. It doesn’t stick with the bones. The material I applied moves at yet a different rate.
I’m working on really simple meshes created mostly in Edit Mode, because I want to use the UDK exporter, which doesn’t seem to like any changes made in Object Mode.
I’ve followed several online tutorials that say pretty much the same thing, which I did:
- Create simple mesh
- Create bones
- Position bones inside mesh
- Make sure bones are named and parented correctly to each other
- Parent mesh to armature, choosing “With Automatic Weights”
I’ve checked the vertex groups, and they seem appropriate. Part of the mesh is UV spheres with lots of vertices; part is long, thin cylinders with very few vertices. (I’m modeling a simple spider, spheres for body, cylinders for legs.) The same thing happens no matter which bone I move.
The same thing has happened with other simple models I’ve created over the past few days.
If there’s a place I can post my .blend file for your perusal, please let me know.