I am having an issue with shading problems (in that I do not know what is causing them). I can correct them by adding edge loops (proximity loops), and this will fix the shading issues, but creates a distortion in the body of the object, causing it to become unsmooth. This picture should explain it better.
How can I correct the shading issues AND retain the smoothness in the mesh? Did the shading issues arise because I modeled incorrectly?
Here is my blend file:
BOAT-shadingproblems,add edge loop, texture problems.blend (492 KB)