Good Morning!
I got a character from the internet (.obj file) and I’m trying to create Rigging.
But I’m having problems:
As can be seen in the video, the mesh does not move along with the bone.
What did I do wrong?
In your video you are moving your bones in edit mode.
edit mode is for placing bones inside your model.
you have to turn your mode to pose mode instead.
Thanks for the answer!
One more thing, when I switched to unity it wasn’t moving either.
Sorry! But it’s an other subject. What i can tell you about common usage for skeleton in video game… we often use one armature for one character with all bones inside, bake all your deforming bones and export only them and there hierarchy. As i ve seen in your video… you’ve got 4 or five skeleton for the cape. that’s not a good manner to do that.