Basically, what the title says. For some reason, a mesh I’m trying to use won’t respond at all to the weight paint tool. I’m pretty sure there is nothing selected that should lock it from responding to weight paint, so I’m not sure what the issue is??
I’m trying to use it for an Impressive Title server, however when exporting I get an error that says that there are vertices weighted to too many bones- which I can’t fix without weight paint working.
Note: I use Blender 2.66.
*Note: Impressive Title is an open source game that uses Ogre, meaning I have to export meshes into .mesh format to get them to work.