Mesh doesn't move with bones armature in pose mode

I am pretty new to blender, and I wanted to make an animated snake. I made an armature, parented the mesh, made sure the mesh didn’t have overlapping vertices, but the mesh won’t move in pose mode. The automatic weight didn’t do anything so I did some weight painting for some of the first bones. That did work, but when I added more loop cuts for a more rounded mesh (after removing my weight paint), I weight painted again but now it doesn’t work anymore.

Here is my file:
https://drive.google.com/file/d/1yq_sDvd1-K3H4tSvDr49H5OjWDzPllRP/view?usp=sharing

I really don’t know what I did wrong here

Hi Donnosaurus, welcome to the forum!

Thank you for posting the file, that’s a step in the right direction. However your link brings up a ‘Access Denied’ screen… I think in google drive, there is a option to share a file with anyone with the link…

Enable sharing of the file…

Randy

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