First off, I’m not quite sure wether to post this in general or animation, so I put it here.
I’m a fairly new user of blender, an I have (surprise, surprise) run into a problem. When I make duplicates of a mesh (using SHIFT-D) and give one duplicate a LOC keyframe, all of the copies move to that location. when I try to select one key/strip in the NLA window, all of the other duplicate’s keys get selected as well.
If people could reply to this soo, that would be great, as I have to get this scene done by the end of the weekend.
I understand that much, (I was in object mode when I made the duplicates).
Unfortunately, I’m not sure how to rephrase the problem, or explain it better.
I just discovered that I don’t have to give any IPO data to my objects, but if I change the frame number, all of the duplicates move to where the original is. However, if I give a keyframe to a duplicate, all the copies move there instead. (did that make any sense?)
Now you have several unique objects, but they all share the same IPO information. Once you change frame they read the IPO information and move to the correct place. Since they’re all reading the same IPO, they will all move to the same place.
If you now set a loc IPO for one of the duplicates, the following happens:
the duplicate already has a loc IPO
the values of the loc IPO will be altered
remember that the other objects are also reading information from this IPO
on a frame change, they will all move to location specified in the IPO
To solve this remove the IPOs from the duplicates: