I was hoping someone would be able to help me. I am trying to render some city layouts in Blender but having issues with strange gaps in my mesh. You can see form the attached not only are there visible gaps in the mesh but the road network is showing strange black artifacts.
My workflow involved modelling the terrain and network in Rhino and exporting the surfaces (mesh) to .3ds files to load into Blender. I then extrude the road network manually in Blender. I am rendering the scene in Cycles Render with a HDRi environment mapping (although lighting with lamps seems to give the same result)
I’ve tried the following;
- remove duplicates
- solidifying roads
- various other modifiers which don’t work.
Hoping someone can advise me on why this is occurring. These gaps don’t seem present in shaded/material view, only when rendered.