Mesh.faceUV not working


I have problems with faceUV… Its simply not working. my Blender Mesh has a uv texture applied, but faceUV is always 0. It is for an exporter:

myScene =
myMeshOriginal = Mesh.Get(
hasUV = myMeshOriginal.faceUV

hasUV is always 0 :frowning:

This is incorect, object name != data name

myMeshOriginal = Mesh.Get(
should be
myMeshOriginal =