Mesh.faceUV not working

Hello,

I have problems with faceUV… Its simply not working. my Blender Mesh has a uv texture applied, but faceUV is always 0. It is for an exporter:

myScene = bpy.data.scenes.active
myMeshOriginal = Mesh.Get(myScene.objects.active.name)
hasUV = myMeshOriginal.faceUV

hasUV is always 0 :frowning:

This is incorect, object name != data name

myMeshOriginal = Mesh.Get(myScene.objects.active.name)
should be
myMeshOriginal = myScene.objects.active.getData(mesh=1)