Hello,
I have problems with faceUV… Its simply not working. my Blender Mesh has a uv texture applied, but faceUV is always 0. It is for an exporter:
myScene = bpy.data.scenes.active
myMeshOriginal = Mesh.Get(myScene.objects.active.name)
hasUV = myMeshOriginal.faceUV
hasUV is always 0