I was just wondering if Blender has the ability to generated normal maps onto a low-poly character from a high-poly mesh. I know it’s possible in some programs (UT3) but I just thought that would be nice.
Yes, I could bake ambient occlusion and fake normals, but that doesn’t work in realtime lighting. I want to use the model in Nexuiz (open-source FPS), so I consider normal-maps of high priority to quality.
compare this realtime player
to it’s high-poly normal-mesh
which in-game results in
Pretty nice, isn’t it? I don’t want to make it THAT complex, but I like the idea of a normal map that I don’t have to make manually.