I’m currently rigging my first character and so far, everything’s been going great.
I have now finsihed the rig and after using the “Armature Deform with Automated Weights”, I have a big problem:
The mesh from the hips downwards completely deforms.
The fix to this is rotating the pole angle of the IK constraints on the lower legs by 180 degrees.
However, after I do that, moving the legs through my “leg control bone” will bend the knees in the wrong direction (which makes sense since I rotated the pole angle). I can’t figure out how to fix the mesh without messing up my rig by changing the pole angle.
I have uploaded my blend file here
This is the character BEFORE Armature Deform with Automated Weights, in case the problem needs to be fixed when the mesh is still “independent”. To reproduce my problems, simply select mesh and rig in Object Mode and hit Ctrl + P, then click “with Automated Weights”
(I’m a new user so I can’t attach anything to my posts yet )
Since this is for a uni project that I have to hand in on Monday, I’d be eternally grateful for anyone willing to help. Thank you all so much in advance.