I’m am modelling boeing 747, which is about 85% complete but there are 2 holes in the fuselage which I cant see in blender but when I export to unity they become quite noticeable. I have tried normals > recalculate outside & I have tried to select the 2 faces > Normals > flip direction, none of which works.
I created the model using a mirror modifier which has been applied with clipping on, but even before I applied the mirror modifier It still had the holes in it. Something must be quite messed up but not sure how it came about.
Anyway any help / suggestions would be very much appreciated.
Model as seen in unity :
Blend file :
747_forum.blend (350 KB)