Hi,
needed to fade out some parts of a mesh so its still visible in its contures. The problem is that the mesh under it is darker but should be as light as other muscles… Is there a way to avoid it?
Material setup and example in the picture.
Have a nice day.
a colorramp after invert could help,
Also is transparent set to max? 255,255,255? seem to remember the default is lower…
Eevee, or Cycles?
1 Like
eevee needs alpha Blend setting, theres also backfacing and culling to help with transparency/weight fx
1 Like
Its Cycles and i set the transparent texture to pure white with a color ramp but its still darker…
EDIT: Forget that you are right… lol Thanks!
1 Like
Cool,
Chalk me up a solution tick will you?
Already did… I am a regular… Thanks for the help. The name checks out though what a catch.
1 Like