needed to fade out some parts of a mesh so its still visible in its contures. The problem is that the mesh under it is darker but should be as light as other muscles… Is there a way to avoid it?
Material setup and example in the picture.
Have a nice day.
a colorramp after invert could help,
Also is transparent set to max? 255,255,255? seem to remember the default is lower…
Eevee, or Cycles?
eevee needs alpha Blend setting, theres also backfacing and culling to help with transparency/weight fx
Its Cycles and i set the transparent texture to pure white with a color ramp but its still darker…
EDIT: Forget that you are right… lol Thanks!
Chalk me up a solution tick will you?
Already did… I am a regular… Thanks for the help. The name checks out though what a catch.