Mesh is green in solid mode

When I baked my normals map, the material was set to green. Ever since, regardless of what I do to it, it displays green in solid mode. Anyone know what the deal is with that? I don’t mind so much that it’s green, since it doesn’t affect the render. I just want to solve the mystery.

If you’re using Matcap or Studio shading in Solid view (which you probably are), you can change the overall color in the drop down in the header next to the overlays. You had options like Single, Random, Material, and Texture. It sounds like you’re on texture, try switching to single

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Thanks, that was the ticket.

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