mesh i've ported from 3dsmax

one of the things i was working in 3dsmax, i’ve ported to blender. had to fix some vertices but most worked out fine. had to redo the whole UV textures. that bit sucked.

http://www.deviantart.com/deviation/11711788/
http://www.deviantart.com/deviation/11632017/

this was the original mesh in 3dsmax:
http://www.deviantart.com/deviation/11079414/

bad ass! I’ve always wanted to try something in maya or lightwave and then import it to see if I can get blender to look just as good. I’m sure blender can do the same quality images…