mesh i've ported from 3dsmax

one of the things i was working in 3dsmax, i’ve ported to blender. had to fix some vertices but most worked out fine. had to redo the whole UV textures. that bit sucked.

this was the original mesh in 3dsmax:

bad ass! I’ve always wanted to try something in maya or lightwave and then import it to see if I can get blender to look just as good. I’m sure blender can do the same quality images…