Mesh Library?

Does anybody know a good object library with blender-compatible meshes?

I specially look for little extra parts to put on a ship just as life rafts, life belts, life boats, winches, rigging parts, lanterns, winded hawsers, stairs, portholes, bulkheads, flags - stuff like this. Like always I need this quick - I know there is not a big chance for me to avoid modeling these things myself. Nevermind.

But maybe for the future it is a good idea to establish a free blender mesh-pool on the net, especially for the little extras that are needed frequently in typical 3D scenes just as screws and nuts, furniture, tv-sets, telephones, door knobs, window frames, cutlery, keyboards, monitors, car-seats, tires, plants and flowers, maybe some kinds of weapons. What do you think?

Ulli

You can search this site. I’m a member there and have seen many threads with models offered of all kinds of boat hulls and fittings and equipment.

http://boatdesign.net/forums/forumdisplay.php?f=4

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You don’t need to search for Blender compatible meshes i.e. .Blend files because Blender imports loads of different types of meshes via scripts. I think the most popular file format is .obj, which are Wavefront OBJ files. That’s what I use all the time now.

There are thousands of OBJ file around the internet, try out:
http://www.digitaldreamdesigns.com/3DModels.htm
and you could search for “free obj models” in Google for more results.

Now, in order to import the models, you will need the OBJ loader script for Blender.
a direct link is http://bane.servebeer.com/programming/blender/import-obj-0.8.py

If you want other scripts like the obj export script, the site is at:
http://bane.servebeer.com/programming/blender/index.html

for general import/export scripts, go to http://www.blender3d.org/cms/Import___Export.5.0.html

In case you don’t know how to work it, just go to the text editor and open the script, then do alt-p to run it. Select the .obj file and the mesh will appear in Blender. You might have to rotate the mesh, though. Maya specifies y axis to be up but Blender specifies z so my Maya OBJ models loaded in 90 degrees out.